Role: Level Designer
(Unreal Engine)

We're looking for a level designer to help bring our world to life.
You’ll work on designing rich, rewarding platformer levels for our game, combining exploration, collectibles, and movement-based puzzles.

Experience with Unreal Engine and an eye for playful, stylized environments is key.

✦ Bonus if you have experience with:

  • GMCv2 or advanced UE5 movement systems

  • Procedural dungeon design or platforming puzzle layouts

  • Modular design for speedrunners and casual explorers

✦ You’ll:

  • Work directly with the core developer (Kofi)

  • Design tutorial sequences and dungeons for open beta

  • Help shape one of the most unique platformers in development

✦ Position Type:
Flexible, remote-friendly — part-time or contract

Compensation Structure

This is not an hourly or salaried role.

We use a task-based pay structure, calculated based on:

  • The scope and complexity of the level or zone

  • The quality of the submitted design

  • Review feedback and revisions, if any

  • Final impact on gameplay experience

You’ll be paid after the work is completed and reviewed, with pricing discussed before each task begins.

Example Pay Ranges

Task Estimated Range
Small tutorial zone $25 – $50
Full dungeon design $75 – $150
Main village layout $100 – $300+Polish / revision pass $10 – $30

We value clarity and fairness — you'll never be asked to complete unpaid work or "test" tasks. If you bring quality and creativity, we’ll reward it.

A little peak of what you’ll be working with.