๐ŸŽฎ Game Overview

Juicy Bois is a stylized, fruit-fueled platformer where movement is your weapon. Players control bouncy slime characters exploring lush, rhythm-driven dungeons, mixing magical fruits to gain temporary powers, and expressing themselves with deep visual customization.

  • Engine: Unreal Engine 5

  • Core Tech:

    • โœ… GMCv2 (advanced movement framework)

    • โœ… Epic Online Services (EOS) & Steam EOS

    • โœ… KawaiiPhysics (expressive squash-and-stretch)

    • โœ… Narrative Tales (story events)

    • โœ… Tutorial Manager (player onboarding)

  • Business Model: Free-to-play with cosmetic-only monetization (skins, trails, hats, etc.), following successful models like Fortnite and Rocket League.

    Current Production of the game:

G ame Play System

๐Ÿงƒ Juice Power System

  • Mix unique fictional fruits into custom blends.

  • Each fruit provides a core buff (speed, stamina, bounce, etc.).

  • Some blends trigger negative interactions (loss of control, fizz explosions).

  • Encourages experimentation without overwhelming players.

๐Ÿง— Movement Mechanics

Slimes can:

  • Wall Hug & Wall Jump

  • Ground Slam (bounceback or breakables)

  • Hover (juice-enabled)

  • Spin/Homing Attack (traversal or rhythm play)

  • Crouch, Bounce, Stretch โ€” with expressive physics-driven animations

๐Ÿก Town Hub

The social hub and player home base, featuring:

  • Mixer Hut โ€“ Combine fruits into juices

  • Fruit Garden โ€“ Grow fruits for quests/tutorials

  • Quest Board โ€“ Procedural quest types (delivery, survival, time trial)

  • Style Pod โ€“ Cosmetics-only customization

  • Juice Shrine โ€“ Rare fruit collection for endgame unlocks

๐ŸŽต Rhythm Bosses

  • Dungeon bosses attack and animate to music.

  • Movement and dodges sync to the beat.

  • Each dungeon has a unique music style and tempo.

  • Some fruits alter beat perception (slower/faster sync).

P rofit & Engagement

๐Ÿ“ฆ Monetization

  • 100% free-to-play.

  • Cosmetics only: skins, trails, badges, facial features.

  • No gameplay power tied to purchases.

๐Ÿ” Player Engagement Strategy

Juicy Bois builds replayability through exploration, customization, experimentation, and timed challenges โ€” all anchored by satisfying movement.

๐Ÿงญ Core Retention Systems

Feature Purpose

๐Ÿ—“๏ธ Weekly Quests Rotating rewards: juice, collectibles, cosmetics

๐Ÿงช Procedural Dungeons Always-changing layouts, bosses, and loot

๐Ÿ“œ Quest Room Replay dungeons by type/phrase/ID, tied to leaderboards

๐Ÿ•“ Timed Dungeon Runs Every run tracked and scored

๐Ÿ† Leaderboards Global/friend competition for time, combos, style

๐ŸŽ’ Player Profiles Track PBs, dungeons cleared, favorite combos

๐Ÿ’ซ XP System Progression via performance & exploration

๐ŸŒˆ Collectibles & Cosmetics Skins, trails, rare fruit badges

๐Ÿ† Future Leaderboards Fun categories like longest hover chain, best fruit combo

๐Ÿ“ฃ Marketing Strategy

Focus: low-cost, high-impact, organic growth via visuals, humor, and community.

  • ๐ŸŽฅ Short In-Engine Films โ€“ 30โ€“60s slime skits (fruit mixing, dungeon mishaps, rhythm battles). Distributed via TikTok, YouTube, Instagram, X.

  • ๐Ÿ“ฑ Social Campaigns โ€“ Challenges (#BestBounceChain), fruit combo clips, indie influencer collabs.

  • ๐ŸŽฎ Platform Promotions โ€“ Optimized Steam/Epic pages, Next Fest demos, free rotations.

  • ๐ŸŽฅ Streamer Partnerships โ€“ Mid-tier Twitch/YouTube creators with early access keys.

  • ๐ŸŽจ Community Events โ€“ Pre-launch giveaways, beta invites, fan art contests.

  • ๐ŸŽฌ Trailers & Teasers โ€“ Cinematic but cheap (UE Sequencer), adapted for vertical/mobile/social.

Goal: viral spread like Fall Guys or Among Us through fun, shareable content.

๐Ÿ—“๏ธ Developer Roadmap

Alpha

  • Core movement finished (Completed)

  • First fruit powers functional

  • Basic UI (Partially Completed)

  • Town Hub

  • Rhythm dungeon prototype

Pre-Beta

  • Juice mixing system complete

  • Quest system live

  • Several fruit synergies (positive + negative)

  • UI polish

Beta

  • Full dungeon loop playable

  • First rhythm boss complete

  • Town progression integrated

  • Feedback systems live

Launch EA

  • Release on Steam + Epic Games

  • Cosmetics active

  • Dungeon expansion pipeline

  • Ongoing player-driven updates



๐Ÿš€ Early Access Plan

  • Platforms: PC (Steam, Epic Games)

  • Format: Free-to-play w/ cosmetics

  • Initial Content:

    • Town Hub + 1 biome

    • 3โ€“5 fruit types w/interactions

    • 1 full dungeon + rhythm boss

    • 4โ€“6 quests + tutorials

  • Feedback: In-game bug reports + Discord server

  • Updates: Bi-weekly fruit, cosmetics, dungeons