๐ฎ Game Overview
Juicy Bois is a stylized, fruit-fueled platformer where movement is your weapon. Players control bouncy slime characters exploring lush, rhythm-driven dungeons, mixing magical fruits to gain temporary powers, and expressing themselves with deep visual customization.
Engine: Unreal Engine 5
Core Tech:
โ GMCv2 (advanced movement framework)
โ Epic Online Services (EOS) & Steam EOS
โ KawaiiPhysics (expressive squash-and-stretch)
โ Narrative Tales (story events)
โ Tutorial Manager (player onboarding)
Business Model: Free-to-play with cosmetic-only monetization (skins, trails, hats, etc.), following successful models like Fortnite and Rocket League.
Current Production of the game:
G ame Play System
๐ง Juice Power System
Mix unique fictional fruits into custom blends.
Each fruit provides a core buff (speed, stamina, bounce, etc.).
Some blends trigger negative interactions (loss of control, fizz explosions).
Encourages experimentation without overwhelming players.
๐ง Movement Mechanics
Slimes can:
Wall Hug & Wall Jump
Ground Slam (bounceback or breakables)
Hover (juice-enabled)
Spin/Homing Attack (traversal or rhythm play)
Crouch, Bounce, Stretch โ with expressive physics-driven animations
๐ก Town Hub
The social hub and player home base, featuring:
Mixer Hut โ Combine fruits into juices
Fruit Garden โ Grow fruits for quests/tutorials
Quest Board โ Procedural quest types (delivery, survival, time trial)
Style Pod โ Cosmetics-only customization
Juice Shrine โ Rare fruit collection for endgame unlocks
๐ต Rhythm Bosses
Dungeon bosses attack and animate to music.
Movement and dodges sync to the beat.
Each dungeon has a unique music style and tempo.
Some fruits alter beat perception (slower/faster sync).
P rofit & Engagement
๐ฆ Monetization
100% free-to-play.
Cosmetics only: skins, trails, badges, facial features.
No gameplay power tied to purchases.
๐ Player Engagement Strategy
Juicy Bois builds replayability through exploration, customization, experimentation, and timed challenges โ all anchored by satisfying movement.
๐งญ Core Retention Systems
Feature Purpose
๐๏ธ Weekly Quests Rotating rewards: juice, collectibles, cosmetics
๐งช Procedural Dungeons Always-changing layouts, bosses, and loot
๐ Quest Room Replay dungeons by type/phrase/ID, tied to leaderboards
๐ Timed Dungeon Runs Every run tracked and scored
๐ Leaderboards Global/friend competition for time, combos, style
๐ Player Profiles Track PBs, dungeons cleared, favorite combos
๐ซ XP System Progression via performance & exploration
๐ Collectibles & Cosmetics Skins, trails, rare fruit badges
๐ Future Leaderboards Fun categories like longest hover chain, best fruit combo
๐ฃ Marketing Strategy
Focus: low-cost, high-impact, organic growth via visuals, humor, and community.
๐ฅ Short In-Engine Films โ 30โ60s slime skits (fruit mixing, dungeon mishaps, rhythm battles). Distributed via TikTok, YouTube, Instagram, X.
๐ฑ Social Campaigns โ Challenges (#BestBounceChain), fruit combo clips, indie influencer collabs.
๐ฎ Platform Promotions โ Optimized Steam/Epic pages, Next Fest demos, free rotations.
๐ฅ Streamer Partnerships โ Mid-tier Twitch/YouTube creators with early access keys.
๐จ Community Events โ Pre-launch giveaways, beta invites, fan art contests.
๐ฌ Trailers & Teasers โ Cinematic but cheap (UE Sequencer), adapted for vertical/mobile/social.
Goal: viral spread like Fall Guys or Among Us through fun, shareable content.
๐๏ธ Developer Roadmap
Alpha
Core movement finished (Completed)
First fruit powers functional
Basic UI (Partially Completed)
Town Hub
Rhythm dungeon prototype
Pre-Beta
Juice mixing system complete
Quest system live
Several fruit synergies (positive + negative)
UI polish
Beta
Full dungeon loop playable
First rhythm boss complete
Town progression integrated
Feedback systems live
Launch EA
Release on Steam + Epic Games
Cosmetics active
Dungeon expansion pipeline
Ongoing player-driven updates
๐ Early Access Plan
Platforms: PC (Steam, Epic Games)
Format: Free-to-play w/ cosmetics
Initial Content:
Town Hub + 1 biome
3โ5 fruit types w/interactions
1 full dungeon + rhythm boss
4โ6 quests + tutorials
Feedback: In-game bug reports + Discord server
Updates: Bi-weekly fruit, cosmetics, dungeons